B) The tournament map "Best-2009". If, when creating this map, Dirty had Vanichka's idea in mind, then this is a vivid example of an anti-idea. Knowing that cloned units are successfully converted into undead by the Cloak of the Undead King after battle is precisely knowledge; this idea cannot be deduced logically in any way, and building a map on such "ideas" is, in my opinion, strictly unacceptable.
Hey!:smile30:
Do you think I prayed to Sokol when the idea about progression on a clone struck me in the "Wild Lands"? You're mistaken. It was deduced logically, just not by you. Verified on a calculator and then implemented in practice.
3. Turn management technique.
How best to test this technique? If the map is speed-based, then the primary criterion gives accuracy to within 1 day. And more precisely? It turns out there is a way to test this with simply fantastic accuracy! For example, if a map is completed in 2 days and the average number of heroes is 30, then the total movement of heroes will be approximately 2 x 30 x 2000MP = 120K MP. And the accuracy of the test will be within 100-200 MP!! That is, with an accuracy of up to 0.01%.
Get the angel on the first day. And then count how many moves your heroes made:)
