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HoMM3 Online Game Rules - Version 1 (XI.2007-XI.2010) and rating calculation formulas

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History of Changes and Additions to the Rules.

03/10/09.
1) Clause 1.3 is supplemented with the following:
If an agreement on changing (supplementing) any clause of the Rules cannot be reached through negotiations, the players shall be guided by these Rules.
2) Clause 2 regarding map settings options:
the time limit per turn has been changed from 4 minutes to 6 minutes.

03/12/09.
Clause 1.2 is supplemented with an explanation of the principles of confirming battle reports:
I. After a battle report is published on the forum, the winner is advised to send the opponent a link to this report via ICQ for confirmation (it is desirable to save these logs).
II. If a player, for some reason, cannot confirm the battle report in the corresponding thread, he must contact the seasonal games administrator and confirm the report by any other means (private message, ICQ, etc.).
III. If a player has outstanding debts in the form of unconfirmed battle reports for games he has lost, all his subsequent battle reports will not be counted until the debts are settled.
IV. If a player has not confirmed 1 battle report, and at the same time, at least a formal reason for non-confirmation is indicated (investigation of unfair play), then battle reports of this player's victories will continue to be counted.


08/25/09.
Clause 5.5
The so-called "red rush" is prohibited, i.e., a player playing with the red color is not allowed to attack the blue player on the first day of the week with reinforcements purchased on that day. However, troops that come with a hero purchased on that day can be used.
is replaced with
5.5. The so-called "red rush" is prohibited, i.e., a player playing with the red color is not allowed to attack on the first day of the week with reinforcements purchased on that day:

a) on the blue player's Castle (even if the Castle is not guarded).
b) on the blue player's heroes or guarded mines, if the presence of reinforcements can affect the outcome of the battle or losses in the battle for either player.

* Troops that come with purchased heroes, as well as troops from ambushes, pandoras, summoning portals, etc., can be used without restrictions (including upgrading them).
* The concept of a red rush applies only to Castles, heroes, and mines.
* The concept of a red rush does not apply if both heroes end up on opposite sides of a portal or underground gate during the attack (i.e., on different sides of the portal).
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