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Fortress vs. Necropolis

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#22
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It provided a counter. The damage from the house wasn't as great as planned, and it reflected a lot, but the hero from the "Haven" faction moved very often. In principle, such a combination can be used even against counter-spells.
And with summoning at a high level with such a frequency of turns, you can really cause a lot of trouble!
Regarding mentorship, I agree, but then the fun of empathy is lost.

Added after 10 minutes
Deadly Misfortune doesn't hinder much; there's about 7-8 luck, but the percentage still only goes up to 50%. And they fixed the morale reduction with the alt-grey min spell.
By the way, for an experiment, you can try taking the second magic instead of spellcasting; then you'll definitely be in for a surprise from the "Necromancer").

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