1. The Necromancer, despite having reduced Dark Energy, can conquer the highest difficulty level with almost no losses! And as he eliminates creatures, he increases his army to unreal sizes!!
2. Also, the Necromancer can take Defense and stand in block, while at the same time, he can calmly cast Berserk, Enslave, and Chaos spells (his Spell Power is only slightly lower than his Dark Energy). His huge number of units and spellcasting help him greatly here. As a result, your own Miggers slowly but surely wipe out your own army... And the Tower has no defense against dark magic.
I start without any losses, and I buy the last levels of units 2-3 weeks earlier (dragons a week earlier). We meet, and he always has at least three times as many units as me (I don't even mention the first three units). This happens around level 20.
Today, I'm going to try this build:
Lucky Charm
Empathy
Expert House
Expert Sorcery
(with all the consequences) Let's see what happens...
The only thing is, I haven't tried Summoning yet. It should be harder in the early game, and Phoenixes don't always appear.
P.S.
This only works on a small map! I can't even imagine how many units he would have on a large map...