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Everything about heroes.

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Interesting question, I have my own opinion on this. I'll share it now.
The game Heroes 5 can be said to consist of contrasts:
1) Each hero has their time:smile31:! Take Oru, Marbas, or Wingraehl (I'm not a big fan of elves, but I must admit, he's a worthy hero at level 15+), Axel – all these heroes are extremely useful in long games, but unfortunately, they are not very effective at the beginning, or for example: Hafiz, Karl, Ingvar, Hegesh, Tilshek, Laslo, etc. – their abilities are useful at the beginning, but closer to the middle of the game, closer to the finale, they become useless :smile39:
2) There is a counter-hero for every hero: for example, Razazak against Irana or Sanitar, or Hafiz against any Machinist
3) All heroes can be divided into 3 branches – Mages (or Anti-Mages), Warriors, and Machinists. Usually, heroes that are often played develop 2 branches at once (for example, Dugald – a strong warrior, but he can take machines (and for humans, the chance of getting them is about 10%), and he can go into magic: Light or Dark. But Dugald cannot go into Chaos or Summoning (unless he wants to and clears the mines and finds artifacts for magic and knowledge) because he has low chances of getting stats for spellcasting/knowledge.

These are the main principles of the game. I'll say right away – I mainly play as Academics (almost all of them except Faiza, but if the opponent is an Orc and the map is large, then I take him), Dark Elves (Irana, Sanitar), Demons (Deleb), Necromancers (Kaspar, Vlad, Orson), and Humans (Vittorio and Dugald) – that's about it.

My favorite hero is Hafiz:smile49:. I've already written a lot about him, you can read it in the Academics section. The most important thing about him is his uniqueness, fast start, and development of all 3 branches.

Now I'll answer the questions:
1. How do you develop heroes of individual factions?
Answer: Look through the forums, everything is described there.
2. How many times have you developed a super ability?
Answer: I try not to take it, sometimes it can be useless (for example, for Necromancers, you need to take a bunch of unnecessary perks to get -6 to Combat Spirit! INTERESTING, but what if the opponent has leadership and artifacts? Look on the forum, there is a topic about useful and useless Super Abilities and their development.
3. What do you take in the chests: money or experience?
Answer: Experience, although it all depends on the heroes. If you are playing as Humans on a hero (well, maybe you're crazy :smile04:), then instead of 500 experience points, I would take money.
Lyric digression: This, frankly, reminds me of the game – "Field of Wonders". You can choose money or a prize, and what skill will appear is basically a matter of luck)
4. What is your record for the maximum level?
Answer: 30, but I don't like playing: "Let's accumulate growth for half a year, and fight in the finale."
5. What do you advise to develop for each hero?
Answer: Each hero is different – just remember the rule of 3 branches.
6. Do you use secondary heroes, and if so, how many?
Answer: Definitely! How can you do without them? Play on ubi, you can't do without them at all! Approximately 2 heroes per city. Here is a clear example of my tactic – take Hafiz as the starting hero, go to the tavern – buy any academic (or even a non-academic), transfer all the troops, the ballista, and the cart to the second hero, and take Hafiz as a secondary hero to collect resources and as a chain for transferring troops.

Thank you for your attention. Good luck in battles