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An artifact that can be brought to a town to build a specific structure characteristic of each faction. More precisely, a divine structure that provides many bonuses.
Boots of Speed
Feet
Major
25000
Increases the Hero's movement speed on the map.
Chainmail of Learning
Chest
Major
10000
Experience gained by the Hero is increased by 20%.
Crown of Eyes
Head
Major
3000
Increases the Hero's vision on the map.
Dragon Leather Gloves
Hands
Major
14000
Gives +3 to spell power and one Logistics sub-skill.
Dragon Eye Ring
Finger
Major
25000
+1 to all Hero characteristics.
Tongues of the Red Dragon's Flame
Right Hand
Major
21000
+2 to defense and attack. 50% protection against ice magic.
Dragon Scale Breastplate
Chest
Major
14000
+3 attack and one Offense sub-skill.
Dragon Scale Shield
Left Hand
Major
14000
+3 defense and one Defense sub-skill.
Dragon Tooth Crown
Head
Major
14000
+3 to knowledge and one Leadership sub-skill.
Dragon Tooth Necklace
Neck
Major
14000
+3 spell power and one Magic sub-skill.
Dragon Wing Cloak
Shoulders
Major
14000
+3 to knowledge and one Learning sub-skill.
Inexhaustible Bag of Gold
Shoulders
Major
10000
+1000 gold per day
Golden Horseshoe
Feet
Major
6000
+2 luck
Great Axe of the Destroyer Titan
Right Hand
Major
16000
+4 to attack
Hat of Learning
Head
Major
5000
Increases experience gained by 10%.
Lion Skin Cap
Shoulders
Major
6000
Morale +2
Scroll "x"
Left Hand
Major
3000
Contains the "x" spell.
Necklace of Strength
Neck
Major
16000
+2 attack and spell power
Nightmare Ring
Finger
Major
6000
Enemy morale -2
Unicorn Horn Bow
Right Hand
Major
15000
Removes the penalty when ranged units attack from a distance.
Magic Wand "x"
Right Hand
Major
7000
Allows casting using the wand. Has a limited number of casts, which can be restored in the Magic Guild. [contains the "x" spell]
Wanderer's Boots
Feet
Major
10000
Movement across all terrains without penalty.
Boots of Resistance
Feet
Major
5000
+10% magic resistance
Petrified Wood Breastplate
Chest
Major
4000
+2 spell power
Endless Bag of Gold
Shoulders
Minor
5000
Provides you with 500 gold per day
Ever-Cold Icicle
Neck
Minor
5000
Improves Cold spells by 50%.
Four-Leaf Clover
Left Hand
Minor
1500
+1 luck
Golden Sextant
Left Hand
Minor
2500
Increases movement speed at sea.
Ice Shield
Left Hand
Minor
9000
+2 hero defense and 50% protection against Fire magic.
Necklace of Bravery
Neck
Minor
1500
+1 morale
Phoenix Feather Cap
Shoulders
Minor
5000
Improves Fire spells by 50%.
Ring of Life
Finger
Minor
4000
+4 to all health for the Hero's creatures.
Lightning Protection Ring
Finger
Minor
5000
50% protection against Lightning.
Blade of Destruction
Right Hand
Minor
4000
+2 hero attack.
Titan's Trident
Right Hand
Minor
5000
Improves Lightning spells by 50%.
Werewolf Claw Necklace
Neck
Minor
3000
+1 damage for all the Hero's creatures.
Angel Wings
Shoulders
Relics
40000
Allows flying across the map.
Boots of Levitation
Feet
Relics
30000
Walking on water
Cloak of Sorrow
Shoulders
Relics
24000
Enemy morale and luck -2
Crown of Courage
Head
Relics
24000
Morale and luck +2
Crown of Magic
Head
Relics
36000
+6 to knowledge
Dwarven Mithral Cuirass
Chest
Relics
30000
+4 to hero defense and creatures' immunity to the Explosion spell.
Dwarven Mithral Gloves
Feet
Relics
25000
+4 to hero attack and creatures' immunity to the Slow spell.
Dwarven Mithral Helmet
Head
Relics
25000
+4 to hero knowledge and creatures' immunity to the Blindness spell.
Dwarven Mithral Shield
Chest
Relics
25000
+4 to hero defense and creatures' immunity to the Berserk spell.
Charm of Power
Neck
Relics
40000
Gives the Hero a primary skill if their skills are at expert level.
Armor of Stability
Chest
Relics
36000
+2 to all characteristics and 20% magic resistance.
КОring of Haste
Finger
Relics
20000
Increases the initiative of your warriors by 20%.
Ring of Magic
Finger
Relics
40000
Reduces the Hero's mana consumption by 50%.
Cloak of Magic
Chest
Relics
36000
+6 spell power
Shackles of War
Left Hand
Relics
40000
No one will be able to flee the battlefield :)
Staff of Magic
Right Hand
Relics
25000
Removes the enemy's magic resistance, but immunity to magic remains for corresponding creatures.