Many as One – Homo Homini
Mizrael(red, Tower, Aine, Moner) def Vbn(Stronghold, Gurnisson, Gurnisson) 2sm4d(3) 213
Started without restarts; exit from the castle via tunnel in one direction, but there is a conservatory and plenty of chests. Immediately took a sword +2 atk/def, and Jabarkas and Moner arrived, meaning no problems with "papa" are foreseen. Two roads: ГО and dragonflies; had nowhere else to go, so I had to break through the dragonflies, where there was another fork. Didn't want to fight Obsidian Gargoyles, took another path and ran into the dragonflies guarding the passage to the sands. A desert with a secondary dwelling didn't seem right—clearly something was off—so I had to go back and kill the gargoyles (Jeb pulled through thanks to offense and 10 attack). End of week: nagas at home in the stronghold, same-faction one-way market, external dwelling for caps and gargs. Moner was given earth magic; decided to make him "papa". At 122, Monya takes a max medusa dwelling; army is 4 nagas and a hundred caps. Expert earth is urgently needed, but as luck would have it, the experience is far away due to terrain quirks. Had to wind through the respawn, gathering whatever was fattest—like a female dwarf and some strange guards who guard nothing—obviously this is the passage to adjacent snow, where my own secondary dwelling should be... broke through and sent a scout. 126 - enough experience now, so I teleport home, +1 knowledge, and via well into the naga-bank (level and Mass Slow from its guards). End of week: giants at home in the castle, "papa" is standing before the first conservatory.
131 - 9 nagas and a hundred caps break the max dwelling using Mass Slow; Monya immediately teleports to the secondary dwelling (there's another conservatory nearby).
132 - +1 angel; "papa" moves with the money bag toward the barbarian earth guard (didn't risk haste, thought it was the opponent's respawn). Turned out to be a short run through barbarians and metro to Inferno.
134 - left the money bag for the losers in Inferno for two medusa dwellings, while "papa" teleports home again and heads into the sands via well. Scouts finally figured out what's what—a sandy treasure zone, which leads to my own secondary dwelling along the road.
136 - own secondary dwelling, right under it is Dragon Utopia; planned to go there the next day, but it turned out to be a max dwelling... got a bit nervous and decided to gut the conservatory beneath it first and then hit it with the growth delivery.
141 - +4 angels, delivery of nagas, gargs, and gogs to clear Dragon Utopia; fell without loss of angels and nagas (helmet +10, armor 4 atk/def, book of air, boots of levitation), "papa" sat down to replenish mana.
142 - teleport home, haste before ГО on angels. Really messed up this turn: a scout in a wagon found boots and, out of joy, didn't even think to teleport him immediately; the same happened with another scout who found earth sight—should have teleported him instantly to get the skill.
143 - boots were brought only now, and sight was delayed by a turn; as a result, Moner is 1 cell short of the blue capital (with sight he would have flown straight where needed, and boots would have just provided a margin) and is forced to spend the night in a narrow passage so the money bag isn't carried past him.
144 - castle fell, and "papa" flew immediately over the mountains via metro to the treasure zone, which he gathered until the end of the week.
147 - smooth transition to treasure zone number two and overnight stay in the portal of glory.
211 - Dragon Utopia (sword +5 all, titan cuirass, and necklace +3 all), also took two artifacts for +1 speed—saw Gurni had +2 speed, took them as a backup.
212 - teleported home, money bag immediately there too, since Gurni stood dangerously right before ГО... However, on his turn he makes a sharp maneuver: DD into the dark and from there flies straight to my Inferno metro...
213 - almost all time was spent on transfers, grading meat from secondary dwelling, teleporting "papa" into Inferno and transferring the money bag to him; as a result, in the final seconds I managed to attack Gurni. Final battle:
stats roughly equal, but I have slightly more one-way resources due to the secondary dwelling; first speed (took off the +3 all necklace in favor of +1 speed) because I attacked, while Gurni has home ground. Immediate Mass Slow; thought about it for a long time, but decided to cut down the entire stack of birds with angels right away, after which even the caps became faster than Gurni's fastest stack—shot at Vivs, and the hippos just shat themselves in fear... Took 2700 explosion damage to nagas, but wasn't too upset since I had resurrect in reserve. When Gurni's resources ran low, he started summoning earth elementals, up to 80 at a time; luckily I had more mana and the mages helped conserve it. After the battle, so much experience was given that it was enough for Moner to level up to level 22 :) Thanks for the game.