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#21
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I laughed for a long time...
So, it turns out, this is what it's really like:
It's amazing that NWC didn't think to add an element to the interface that shows the order in which creatures will take their turns. After all, this immediately changes the player's approach, allowing them to plan multi-turn combinations almost like in chess.
This is about the ATB scale. It turns out it helps with planning, otherwise, it was hard to figure out...

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