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Adelaide asked me to post my Walkthrough as well.
Day 1. Immediately head to the Manticores. It's not easy to defeat them without losses. It's important to position your troops correctly before the battle so that the Jinn get afflicted with plague.
Here's a recording of the battle:
http://infern.ifolder.ru/13492635 After the battle, Nazir is level 2 (Master Art).
Now our goal is the Knights. But to defeat them, we need to increase our Chaos magic. We return to the well.
Day 2. We drink mana and run east to the Elder Druids.
Day 3. We defeat the druids. We are left without mana and without gremlins. But we get a wand with 3 fireballs, and we replenish the gremlins further east on the road.
Then we go down to the stables. Nazir is level 4 (Advanced Chaos, Expert Chaos). We defeat the Knights.
Day 4. We collect chests for experience. Nazir is level 8 (Expert Master Art, Basic Logistics, Advanced Logistics, Expert Logistics). We immediately run to the militia for boots and a chest.
We get to level 9 (Secrets of Chaos). We run to the Dwarf castle.
Day 5. Along the way, we visit the well, and go for the quest.
Day 6. We take the quest, run to the wolves. We stop near the Minotaurs.
Day 7. We defeat the Minotaurs (level 10, Basic Attack). We buy Mountain Guards, defeat the wolves. For the battle, we only deploy the Mountain Guards - it's not a pity to lose them.
We are now level 11 (Beginner Shapeshift). We run back to the Dwarf castle.
Day 8. We talk to the dwarves, we get to level 13 (Pyrokinesis, Medium Shapeshift). We run to the Mage's Hut.
Day 9. We visit the stables, the Mage's Hut, and run to the druids.
Day 10. We run past the knights and the ents, and stop two steps from the druids.
Day 11. We talk to the druids, run west. We defeat the Knights, pick up the Crown of Sar-Issa and the chest.
As a result, Nazir is level 15 (+Advanced Secrets, High Shapeshift), has 190 mana, 9 spell power, and full Chaos, including Pyrokinesis.
We run to the Red Guard, stop on the road - below the Witch's Hut.
Day 12. We pass the guard, replenish mana at the well, and run to the Pyramid.
Day 13. We enter the Dungeon, take a Rakshasa, and defeat the Necromancer.
Here, the main thing is not to allow a successful attack by the Archliches on the Rakshasa at the beginning of the battle. (One such shot takes out 4-5 Rakshasa).
Here's the battle:
http://infern.ifolder.ru/13492645
P.S. Maybe I should have chosen the path of war, then Nazir would have had a higher level.