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- Units in Heroes 3

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#96
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Qwerty;27644
...and much more.
Well done. There are two dozen parameters that are not related to each other. If you "weigh" them correctly, you can derive some semblance of an algorithm for calculation. And then you can evaluate it.

But here's the problem: essentially, we need the formula to rank all the units. In other words, we pretend that we "don't know" who is stronger and who is weaker. Let's take the formula, apply it, and get a result...

But in reality, it turns out the other way around. We evaluate the quality of the formula based on the criterion: does it fit our established ideas about the strength of the units, or does it not? That is, we, of course, know which units are stronger and which are weaker... But we would also like to find a formula that would confirm our knowledge. And if it doesn't confirm it, what's the point of such a formula, right? :)

This is not a banal criticism; it is simply a realistic look at the situation if you read the last two dozen posts in the thread... :)

The most correct approach is in the explanation of the respected Qwerty in the post above.

1. Define the list of "built-in" parameters (combat skills and tactical abilities) of the units.
2. Determine the "weight," i.e., the importance of each parameter.
3. Combine them into a single dependency.
4. Test it...

Let's at least deal with the first two points. It's not as simple as it seems... And then we'll gradually move on. Otherwise, we'll soon go in circles... I ask you to express your opinion in the format parameter/weight. That is, like this: "retaliation/2", "blindness (unicorns)/???", "resurrection (archangels)/???", etc. Suggest a justification for the parameter; otherwise, the meaning of the evaluation is lost.
Сначала было слово...
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