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Evaluating archers.

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Let's start in order. Castle: Archers are weak, even the upgraded ones that attack twice. Fanatics are good; they deal decent damage, and it seems like they don't have any penalties in melee combat. Rampart: Well, it's clear here: Grand Elves forever! Tower: Goblins, if there are a lot of them and they use the "Accuracy" spell, they become powerful, but otherwise, they are weak. Archmages are beasts; no one can reach them before they attack :-). And there's no need to talk about Titans; they are archers of level 7 after all. My favorite Inferno has a problem with archers. There's only one unit, and it's not very good. Necropolis: Here, like with Grand Elves, everything is great. Dungeon: Here, the archers are the most durable (all without melee combat penalties). Stronghold: Cyclops are the best, although they could have been given attack rolls without penalties. Swamp: Lizards are weak, both in terms of attack and HP. Elemental: Storm Riders are strong, especially for level 2. They also deal decent damage. I'll say the same about Ice Elementals. In short: My top three are: Titan, Lich, Grand Elf.