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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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#450
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КостяN
Doesn't it make no difference to an empty Castle whether 20 Archers capture it or 40? (And I'm not even talking about a Mine:rolleyes: ...)?
It does make a difference. If the main hero with a growth bonus has fallen behind the scout and cannot capture an empty Castle, Mine, or resource node without a growth bonus, then let him capture it the next day. Otherwise, it's unfair to the blue player.

Added 4 minutes later
Dirty_Player
What about this kind of trick: blue attacks the guard in the Metro on day 117 and goes down. On day 121, red with a growth bonus enters the Metro from above, and an attack automatically occurs... and that's it :)
You just need to load a save and replay.
Dirty_Player

I suggest this:
A RED-RUSH is NOT considered a battle in which the presence of a growth bonus does not affect the outcome and losses
or like this:
A RED-RUSH is considered a battle in which the presence of a growth bonus affects the outcome and losses

Well, we need to think about elevators and monoliths...

Players may have different opinions on whether or not it has an impact. :)
Всё не так плохо как Вы думаете. Всё намного хуже!