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Heroes 6 - Discussion

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#482
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What I didn't like about Heroes of Might and Magic V was that you couldn't kill the enemy hero in battle or prevent him from taking his turn. It's annoying (especially when defending a castle). You're left with a few creatures, and he has a few too. The towers are intact, and the gates haven't been broken. He only has walking units. You stand there, the towers fire, so there's a chance to save the castle. But no, his boss uses all his magic and destroys the remnants of my army (mainly, his boss is powerful and attacks, destroying 8 level 1 units, 6 level 2 units, etc.). And there's no way to take him down. In Heroes of Might and Magic III, there's at least a better chance of saving the castle. There, even after spending all his magic, the boss can't do much, and the towers fire more powerfully. They could have made it so that in Heroes of Might and Magic VI, towers could be upgraded, and they would fire more powerfully depending on the level of the hero in the castle.