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"Knights of Honor"

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Let's wish Firelord a good rest!

In the absence of other opinions, I am proceeding with the preparation of the new version of the Tournament Regulations and the Save Walkthrough Rules.

Added after 28 minutes
Regulations of the first Tournament of Honor.
1. The tournament is conducted in three stages. The duration of each stage is 40 days. After this period, saves will not be accepted for consideration. There will be no exceptions!

2. Three save-tasks participate in each stage. Thus, the total number of tasks is nine, one for each race. The goal is to score the highest number of points, guided by the SPIRIT, IDEOLOGY, and the Save Walkthrough Rules.

3. Competitive play is held on maps of size M and L, with dungeons (M, L) and without them (L). Thus, 3 map size options are possible: M with dungeon, L without dungeon, L with dungeon. Computer opponents play in an alliance, and their number ranges from 3 to 4 depending on the map features. The final decision regarding the number of opponents, map sizes, as well as terrain features (specifically water areas, mountains, teleports) is made by the tournament Organizers.

4. At the end of each stage, the participant sends the winning saves and a screenshot of the "Hall of Fame". The winning save is made before the final battle. Winning saves should be named as follows: task number player nickname number of points. For example: 1 vbs 500. The screenshot name should start with scr followed by the same format as the save name. The map should be played using the nickname registered in the tournament. Address for winning saves: TKoH@bk.ru

5. A player is entitled to send as many winning saves as they managed to complete. Thus, the number of sent saves can be from 1 to 3.

6. It is MANDATORY to save the message sent with the saves until the results are tallied. This is so that in case of email malfunctions, the player can prove that they sent the saves BEFORE the deadline.

7. Within a week after the end of each stage, the results for each save are tallied.

8. At the end of the third and final stage, the general results are tallied. The results of all the player's winning saves are taken into account. The results are tallied by summing the points obtained during the walkthrough of each save. The tournament winner receives the corresponding title.

9. In the event that two or more participants score the same number of points, the following additional indicators apply:
1) number of days;
2) main hero's experience;
3) sum of the main hero's primary skills without artifacts;
4) sum of primary skills including artifacts.

10. In the event that one or more players score the same number of points in the overall standings, the following indicators apply:
1) "countdown" — the arithmetic mean between the system of fixing the first and last places;
2) total number of days for completing all saves.

11. In case of doubts regarding the honesty of the walkthrough, the player is OBLIGED to provide a detailed report. Arguments such as "morale was given to every squad every turn," "all computer players entered Utopia one by one and perished there," etc., will not be considered. If a player cannot provide a satisfactory walkthrough report, their save will be annulled. If dishonest play is proven, the player will be excluded from the tournament without the right to participate in Tournaments of Honor for one year. In the case of PROVEN use of cheat codes or other knowingly dishonest methods in the final walkthrough, the tournament organizers will send an ADMIN request to revoke the player's access to the site ("ban").

12. The tournament Organizers reserve the right to disqualify any participant from the tournament. They are not obliged to explain the reasons for such a step or prove that the walkthrough does not comply with the SPIRIT of the tournament.

Save Walkthrough Rules.
1. When completing a save, one should be guided by the SPIRIT and IDEOLOGY of the tournament and be honest.
2. Hacking the save, using third-party software ("hero cop" etc.), as well as using cheat codes is strictly forbidden.
3. The following are prohibited:
3.1. Dishonest play;
3.2. Use of the s/l method (specifically, "digging out a hero," forcing growth weeks/months, etc.);
3.3. Use of any cheat codes regardless of the stage of the walkthrough, including "map exploration";
3.4. Loading an autosave, specifically "grinding" a result through constant re-plays of every game process.
4. The following are permitted:
4.1. Replaying the game twice FROM THE VERY beginning in case of losing the map. It is strictly forbidden to use saves from the previous attempt during the repeat walkthrough;
4.2. Replaying the map once from the very beginning without explaining the reasons. It is strictly forbidden to use saves from the previous attempt during the repeat walkthrough.
5. The game is played as it would be played against a live opponent, without constant saves and reloads.
6. Once again, I specifically emphasize: LOADING AN AUTOSAVE, SAVING THE GAME BEFORE A BATTLE, LOADING ANY SAVE OTHER THAN THE STARTING ONE IS UNACCEPTABLE!, as it contradicts the SPIRIT of the Tournament. Only loading a suspended game save is allowed in case of interruption. Naturally, verifying this point is impossible, but the presence of Dessa, Crag Hack, Tazar, Solmyr, Cili among the heroes and constant growth weeks, as well as taking Griffin Conservatories without losses, may lead to exclusion from the tournament.
7. In case of violation of the Rules, the player is guaranteed exclusion from the tournament and other "joys of life".

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