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Reports on online games and their confirmations (Summer 2009 season).

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#584
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Lider1 (red, Necropolis, Galtran, Galtran) def Van (blue, Fortress, Kyrre, Kyrre) 2sm4d(3) 1.2.7

After all the resets, the game started. It generated a map with a Necropolis on top. For the first three days, the hero was level 1, and there were no chests to level up the Necromancer. But then it started to improve, and on day 117, on the secondary Fortress, I attacked a group of upgraded Vivs (15) with 165 skeletons. There were exactly 100 left. But I got Necromancer boots :) And horses became available in the Fortress.

In the second game, this was compensated with 450 skeletons, and that's without logs and stables. True, 2 conscripts were taken, which were minimal, it's a pity. I went into the Dungeon, on day 127 I took the gloves and captured the secondary Fortress. The opponent didn't let me finish, asked how many skeletons there were, and surrendered.

Thanks for the game, so to speak...

PS: The problem here isn't even with the red Necromancer, but with how the map generator distributes resources.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того