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When Winghelm is not allowed, I take Ossir; after all, the starting position is better than with Gilraen.
The battle tactics are roughly the same as in a duel:
* Learn attack-tactics, archery, defense, chaos, war machines, if I'm lucky.
* Positioning: place archers and druids in the corner, unicorns in front of them, ents on the side of the unicorns, fairies on the side of the druids, and dancers somewhere nearby. Unicorns, fairies, and trees stand still, and we just shoot everyone from a distance. The goal of the unicorns is magical resistance.
This tactic works perfectly against demons (one archer) and necromancers.
It's not very effective against dark elves (irresistible) or humans who have created many monks (although, if we take them into blood vengeance, it means we will be taking revenge not only on the monks but also on the part of the armored units that have turned into monks). This tactic doesn't work well against mages (three archers + summoning fire elementals).