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Summer Cup for HoMM 3 on the TE-lite version.

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#62
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Pit for LM (red, Necropolis, random Nagash, Galtran) def Lider1 (blue, Fortress, Tazar, Tazar), 2sm4d(3), TE-light, 147. The cities were decided to be randomized. I took a risk and chose Necropolis. At first, everything spawned underground and it seemed hopeless. After a short break, things improved - it started spawning above ground. After the opponent rested, I got a very good distribution of resources. On the first day, Galtran arrives (without skeletons), there are fairies for rushing, and a city above ground. I take a couple of crypts, upgrade necromancy to expert, gather skeletons in the imp lair. They give air magic. On 114, I find a skeleton stash, and I have a lot of money. On 115, I break through to my only secondary town - but it's a grassland town. There, I find a Conflux with air elemental and fairy stashes. I build liches in the citadel and a Grand Mage in the secondary town. At the beginning of the second week, I found some money in the secondary town - a couple of gnome warehouses, a crypt, I upgraded everything to skeletons, bought storm elementals, and on 124, with 340 skeleton warriors, 7 liches, 26 storms, and expert haste, I descend into the underground treasury, taking a naga bank and a medusa warehouse near the entrance. I kill the black knights guarding the prison - there are a lot of them, almost 50, they killed 3 liches, 40 skeleton warriors, and all the simple skeletons. In the Mirlanda's prison, there's a level 20 hero with expert earth magic, shooting, luck, and leadership. Corinius teaches her slow, and for the rest of the week, she leads almost all the battles in the treasury. On 125, I take the cerberus horde for the arena and a helmet +5, then a crowd of core minotaurs for Pandora. There's a lot of fire there, from which Galtran learned only 3 levels. On 126, I defend the gold mine, and on 127, the golem horde - Pandora for 10,000 gold. This allows me to build fire birds in the Fortress, and I have money left for buying. On 131, I take the imp lair and rush to the capital to replenish mana, Mirlanda takes a sword +2+2 from the crusader horde. I build a Grand Mage 3 - but there's no raise dead, so I'll have to take Utopia with losses. 133 - the first one on my main town, they give a mega-artifact - angel wings, and armor +4+4. 135 - Utopia in the secondary town, with a hat +4+4, a titan cuirass, and a large bag of gold. 137 - Utopia in the treasury with the Sword of Justice, after which I rush to the Conflux, build artifact merchants, and buy boots of speed for 20,000+ gold. On 141, I take the book of fire and a golden bow in the treasury on barbarian lands and prepare for the attack. 143 - Mirlanda kills the Guardian of the Oasis made of titans with one Armageddon, I sit in Tazar's capital, and rush in his secondary town. In the next 2 days, I take two more cities. Then I defeat Mirlanda to learn air scouting, I see the opponent's heroes, go to Tazar's treasury, taking the boots of the dead along the way. In the treasury, I find a necklace +3 to everything. Tazar returns to his capital on 146. Galtran approaches him, and on 147, Tazar attacks. He uses explosion on the skeletons, and in response, Armageddon is used, after which only 20 wyverns remain against 400+ skeletons, 8 birds, and 10 firebirds. At the beginning of the second round, the wyverns are gone. Thank you for the game and the pleasant conversation.