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#91
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Alright. I've polished the concept. I want to start after Mafia 5 ends, provided it finishes by the 17th. Otherwise, I'll have to wait until September...

Setting: Star Wars, during the era of Episodes V-VI.
There are two "Mafia" factions—the Rebels and the Syndicate. The "Town" role consists of Imperial troops and ordinary citizens.
Location: Planet Tatooine.

Roles:
Town:

Imperial Intelligence Representative (1 player): A deep-cover Imperial Intelligence operative, a personality with the highest authority... who, despite their reputation, is unknown by face to anyone.
Attribute: 2 votes, knows the Officer.
Night Action: status check, kill (once every 2 nights); if they kill a townsfolk, the Officer and the Spies learn their role.
Weapon: combat knife, high-power blaster pistol.
Status: good

Imperial Officer (1 player): A representative of the Imperial law enforcement, an honest and loyal soldier.
Night Action: status check or protect from attack.
Status: good

Town Doctor (1 player): A doctor at the local hospital—a master of his craft... especially when he's sober.
Night Action: resurrects. If they visit a healthy target, there is a 25% chance they kill them (malignant medicine) and a 75% chance they block the target's Night Action.
Status: good

Cantina Owner (1 player): Owner of a small drinking... and not-so-drinking establishment. Suspected of ties to the Syndicate. Many clever people have drunk themselves into oblivion in his little place.
Night Action: blocks a character's Night Action (the blocked character can still be killed. There is a 50% chance the Cantina Owner learns the killer's name). Turns an ordinary townsfolk or the doctor into a Drunk (loss of previous abilities).
Status: bad

Drunk (initially 0 players): An unfortunate resident who drank himself into oblivion in the cantina. Now he wanders the town on dark nights, begging for alms.
Night Action: observes a character. Has no home of his own. Sees the killer of the observed victim. Every night, there is a 25% chance that one of the Drunks dies.
Status: bad

Spy (3 players): The Empire has eyes and ears everywhere. The catch is that no one guarantees the loyalty of these "voluntary employees."
Night Action: status check or observe a character, leaks information once every two nights (to a specific player). If they leak it to the Rebels or the Syndicate, their status becomes bad, and they become a member of that faction, though they do not know the other members except for that specific player.
Status: good

Townsfolk (5 players): An ordinary resident of a small town.
Status: good

Rebels:

Resistance Cell Leader (1 player): A deep-cover Rebel agent with an impeccable reputation, responsible for all cell operations, including agitation work.
Night Action: kill or block another player's Night Action (agitation work). An attempt to agitate the Intelligence Representative ends in death; an attempt to agitate a Spy results in their full recruitment.
Weapon: blaster pistol, poison.
Status: good

Resistance Fighter (3 players): A rank-and-file Rebel operative.
Night Action: kill.
Weapon: combat knife, blaster pistol.
Status: bad

Syndicate:

Syndicate Overseer (1 player): A person appointed by the omnipotent Syndicate as the one "responsible" for this territory. Has extensive sources of information but tries not to get his own hands dirty.
Night Action: status check or, once every two nights, kill. When killing, their status for that night changes to bad.
Weapon: blaster pistol, cortosis-weave blade.
Status: Good

Raider (2 players): Even the Syndicate needs to solve its problems with brute force; that's where trained fighters who don't care who they kill come in.
Night Action: kill. When killing the Cantina Owner, they also kill whoever the Cantina Owner had blocked.
Weapon: laser rifle, explosives, combat knife.
Status: bad

Informant (1 player): The Syndicate has its people everywhere. Even in the law enforcement administration.
Night Action: database hack (the Syndicate learns all statuses known to the Officer), kill (only if all Raiders have been killed).
Status: bad.

The concept is designed for 20 players. If necessary, I'll have to scale it down...




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