Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I don't know why, Magnus, but the concept feels... uninspired. It looks too convoluted externally, and some things are surprising: a "corrupted inquisitor" who is "unknown to anyone," and some abilities also don't quite make sense: a Succubus, in my opinion, should block, not check status (it's not a demon-observer!), and an Abbot, as mentioned above, is more likely to protect than to check (a village elder might suddenly drop in for a visit, but the Abbot's status doesn't allow him to peek under windows), and the protection from attacks of the Monk, based on the description, doesn't work on the Artist... in general, it needs some polishing, and work, until the logic of the setting and the mechanics start to feel like a cohesive whole :-) + the visual design of the concept is overwhelming. Different parts with different meanings are not separated, which makes it difficult to read.
"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ
"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ