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I watched the replay (I always make them for myself): the mine was guarded by ordinary Druids (I got it wrong, it was a while ago). I took 15 Minotaurs + a few Scouts, and I think I lost 10 Minotaurs (you can't afford to lose Imps). There are, of course, no problems with slowing units: Imps solve the problem. I tried to fight fast units without Imps: Assassins with support + Stone Thorns (I tried to force the opponent to become a "cross" by sacrificing a few units, so that four stacks would fall under the area of effect of the Thorns).
I didn't want to restart earlier, because I was lucky and it turned out that the first week was a lunar week, which means that the growth of all creatures in the first week is doubled.
And what specific creature has increased growth?
By the way, Alex, did you level up Railag in this Campaign? Is it really possible to get him?
I played twice: first on 1.0, 2.0, 3.0; second on 1.6, 2.1, 3.1 - I'm finishing it now. I didn't take any Special Abilities for anyone except Zehir, and I don't regret it. Railag will tear everyone apart anyway. It's true that in the next mission, you'll have to sweat a bit in the first week, but after that, it's just a walk to the end of the Campaign. In general, it's not worth taking Special Abilities. Focus on Chaos, of course, Logistics Expert, Sorcery, Education - I think that's it - everything a true Necromancer needs :)