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Heroes 6 - Discussion

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#463
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The most important thing that should be added to the new heroes (to increase interest in the game) is bosses. For example, you're playing as Haven, you have a great army, and there are "bosses" that you can only hire one of, and you can also level them up, giving them experience and skills just like you do with your hero. That would be awesome. And their enemies would be 4 witches of different types and colors, who would be practically invincible. Then, players would be more interested in the heroes, instead of just mindlessly farming an army and defeating another army that is also mindlessly farming. 89% of players have a fully upgraded army and don't separate their units; that is, if they hire 7 creatures, they keep them all together. The other 11% of players who are masters of the game probably have 3 squads of scouts instead of 1 (to poison 3 enemies at once) or 3 squads of inquisitors to buff more. We need to add more races and not just the typical trolls and orcs, but, for example, a Blood faction or a Dream Mist faction, and monsters from other worlds. More magic... magic... And I think we need to add 4 alternate upgrades for warriors, and the first type of warrior should be stronger than the others (so that they are hired). And the 5th type of upgrade should be bosses; you can only hire one of each, but they will be very strong. 10 dragons = 1 dragon boss, 1000 gremlins = 1 gremlin boss. So, you can hire 10 gremlin bosses, which would be much stronger than 10,000 gremlins. You could also have the bosses in the back and the regular units in the front, and make the battle map bigger. Create other worlds and more mysterious castles and units.