So. The setting: Star Wars (the Imperial March plays in the background), during the time of the Rebel Wars.
There are two "mafias" - the Rebels and the Syndicate. The "city" is represented by Imperial troops and ordinary citizens.
The location: the planet Tatooine. Yes, again.
Roles:
Magnate: a wealthy citizen who has his own ways of influencing the jury.
Property: 2 votes.
Status: good
Imperial Officer: a representative of the Imperial security forces.
Night Action - checks statuses or protects against an attack.
Status: good
City Doctor: the head of the local hospital - a master of his craft... but attempts to treat healthy people sometimes end in their untimely death.
Night Action: revives. If he tries to treat a healthy person, there is a 25% chance he will kill him (malicious treatment), and everyone will find out about the murder.
Status: good
Cantina Owner: the owner of a small drinking establishment... and not just a drinking establishment. He is suspected of having ties to the Syndicate. Many good people have become alcoholics in his establishment.
Night Action - blocks another player's Night Action (the blocked player cannot be killed without revealing oneself to everyone). Turns an ordinary citizen and doctor into an alcoholic (loses previous abilities).
Status: bad
Drunkard: an unfortunate resident who has become an alcoholic in the cantina. Now he wanders around the city at night, begging.
Night Action - observes a player. Does not have his own home. Sees the murderer of the observed victim. Every night, there is a 25% chance that one of the drunkards will die.
Status: bad
Sympathizer: not everyone hates the Empire. There are those who are willing to inform on even their loved ones... or on whoever pays more.
Night Action - checks statuses, provides information (to a specific player). If he provides information to the Rebels or the Syndicate, his status becomes bad, and he becomes a member of that group.
Status: good
Citizen: an ordinary resident of a small town.
Status: good
Rebels:
Head of the Resistance Cell: a deeply undercover Rebel agent with an impeccable reputation, responsible for all the cell's actions, including propaganda.
Night Action - kills or blocks another player's Night Action (propaganda). An attempt to persuade an Officer results in his death.
Status: good
Resistance Fighter: a rank-and-file Rebel operative.
Night Action - kills.
Status: bad
Syndicate:
Syndicate Overseer: a person appointed by the all-powerful Syndicate as "responsible" for this territory. He has extensive sources of information, but he tries not to get his own hands dirty.
Night Action: checks status or, once every two nights, kills. If he kills, his status changes to bad.
Status: good
Raider: even the Syndicate needs to solve its problems with brute force, and that's where trained fighters come in, who don't care who they kill.
Night Action - kills. If he kills the Cantina Owner, he also kills the person whom the Cantina Owner blocked.
Status: bad
This is just a rough draft for now... for about 15 people.


"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ
"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ