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King's Bounty: Armored Princess

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I played as a Mage on version 1.1, on impossible difficulty. My character's name is Amelie Estorskaya.
Playing as a Mage turned out to be even better than playing as a Warrior.

Game strategy:

To get the "Great Strategist" bonus, I started by recruiting creatures with high HP into my army. They could be quickly healed and losses avoided. On the Swamp, I defeated all the droids, including the Thunderbeast, with a single troll. Before descending into the Dungeon, I transferred two squads to reserve and dispersed the rest; they would have fallen anyway. I summoned the troll from a scroll; here, you need to time it so that it appears, and not ogres or cyclops. After the battle with the Thunderbeast, I received the first stone and returned to Debir, where I recruited paladins. Paladins only appear there after completing the priestess's quest – finding a stone on the Swamp.
When choosing between developing magic skills, I opted for Order magic over Chaos magic and didn't regret it. The Phoenix turned out to be one of the most effective units.
The army consisted mainly of humans: paladins, knights, archmages, inquisitors, and guards. At night and in dungeons, I would replace some with trolls. If a battle was coming against many creatures of the first level, I would add Gloom Wolves. For the battle with Shkip, I took trolls and inquisitors, divided into 4 stacks. The inquisitors gained Fury and resurrected each other, while the trolls and phoenix decimated the zombies.
The main striking force in battles with bosses were paladins; the final battle with Baal was also decided by them and the knights. I alternately cast Magic Shield, Stone Skin, and Berserk on the paladins and knights, and then added action points with phoenixes. The battle ended on the 9th round.

Difficulty – impossible. Class – mage, level – 50, dragonling level – 48.
Attack – 11, defense – 21, intelligence – 31, fury – 62, mana - 138.
Day of completion – 17.
Companions – 2.


Main tactics in battles:

1. Fear is cast on creatures of the first-second level, after which they are taken out of the battle for a long time. Until I upgraded Chaos magic to the Expert and Higher levels, werewolves – elves helped. After switching to humans and back, this ability recharges for them.
2. Gloom Wolves put someone to sleep.
3. Fast and large creatures are slowed down with Haste.
4. The Phoenix blocks archers and sets three stacks on fire at once. An Ancient Phoenix is like a napalm bomb!
5. If the enemy has an initiative advantage, then at the beginning – cast Battle Cry.
6. A well-developed Chain Lightning deals significant damage, up to 20,000 HP at a time. Very useful against shamans – it is not always possible to cast Magic Bind on them, and after they are struck by lightning, the squad's leadership is sharply reduced.
(Small tip: when you get into the submarine on Tacron, boldly press the red button and get a barrel of Fury)
7. Plants are quickly burned by dragons, phoenixes, hot lava, especially if you help with Oil Spill.
8. It is useful to surround a large stack of Royal Thorns with a wall and cover it with Oil Spill. The Thorns will not try to break the wall to summon archers or hunters, but will only spit, dealing minimal damage.
9. After the enemy squads were scattered, I systematically destroyed them, using "Dwarf," "Ram." I removed retaliation with tanks or summoned creatures.

In general, I followed the main principle of military strategy - concentration. I concentrated all available forces against individual squads that were deprived of support.

Unfortunately, I realized too late how useful the dragonling's objects can be for a mage, whose Fury grows not as quickly as a warrior's - near the enemy, the dragonling can set up a volcano or a mine.

Medals: I received all of them except for the Trapper. Fire Mage - 2nd degree, the rest - 3rd degree.
Военное дело просто и вполне доступно здравому уму человека. Но воевать сложно.