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- Units in Heroes 3

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#72
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AmberSoler;27050
Regarding the formula – the initial considerations are outlined above. In general, creating a single parametric index designed to account for various unrelated characteristics of an object (this applies not only to our discussion but to any other) is a whole science. How do you compare speed, defense, and growth? Here, it is necessary to "weigh" each parameter based on its usefulness in the game. And this is already a variable value...

For Galtran, for example, skeletons have a lot of value due to his specialization, but for Sir Mullich, it's the opposite – even one skeleton in the army reduces the morale of all troops. So, what is the value of a skeleton in the game in this case? And if we consider units outside of the hero controlling them, it's meaningless by definition – have you ever seen neutral creatures fighting each other? They might fight at night, of course, but what do we care about that? :)

I can't help but agree with you.
However, the developers must have some kind of scheme for calculating scores for races and units in particular. After all, they somehow calculate the balance! They adjust it later with the help of testers, but they don't just guess the values at the beginning! :)

Ideally, the goal of this formula is to accurately calculate the strength of a race's army, but in our case, it's much simpler: to create a table of the relative effectiveness of units. Basically, a guide for beginner gamers.
Герои - это клёво.