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Discussion of the Academy faction (Mages and Wizards). Tactics and their specific features.

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#163
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Rift
I have a question about minor artifacts: what is the maximum percentage of magic resistance that can be added to a mage unit? If it's 100%, does that create something like immunity – will magic no longer deal damage, or does it work differently? And if resistance is added to golems, how exactly are the values of natural resistance and the artifact combined? And another question related to the previous one: let's say golems manage to get 140% magic resistance – how will the necromancer's ability affect it if he has 50% magic penetration?
I had a similar situation in a game against a necromancer in a hotseat... Minor artifacts gave about 75-80% resistance, and there were also battle mages under Narissa's command... maybe it was all due to the battle mages, or maybe not... however, the damage that the necromancer should have dealt was not dealt. Even though I saw him dealing 350-400 damage with cold spells on neutral creatures, when he fought against me, everyone standing around the battle mage took 0 damage, and everyone else (who stood further away from the battle mage) also took 0 damage. I had titans standing there, and the necromancer was very upset:):smile03::smile42:

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