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Мафия 4. The Smell of Money.

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#26
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The Mafia game is held in a special section for this purpose, and the very name "Mafia #: ****" already indicates that it is a "Game Theme."
Moreover, there are no other themes. Only "Game Themes." Discussions and the "workshop" are in the "important topics."
Surely, someone won't understand that this is a game theme if the corresponding indication is missing?
I think this is the better way. It's beautiful and clear.
This is completely impossible. It's like if a Sith Lord was the Director of the Jedi Academy or Cardinal Richelieu headed a school for musketeers.
Why? A prosecutor is a state prosecutor. What's the problem?:)
The Kalashnikov assault rifle. Although in the past, there were merchants called "Kalashniki" in Russia; perhaps in those days, they were armed with such rifles (from the word "auto-mat" - an endless stream of extremely rude and obscene expressions, putting anyone within hearing range into a stupor and neutralizing them).
I still don't understand what's wrong with it. O_o.
Mad Ivan – a nod to Red Alert 2 )))
Yeah:)
It's not a good idea to introduce two Mafia at once; the town can't always handle even one, plus there are a lot of different roles that will start to overlap and confuse things – it might give the town a Batman or, at worst, give everyone a bulletproof vest?))
Two Mafia were introduced based on player requests.
In general, in the 3rd Mafia, there seemed to be about the same number of roles. And there were many more kills per night. So, in a way, the workload in terms of analyzing roles has been reduced, but there are more ambiguous situations.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!