The Mafia game is held in a special section for this purpose, and the very name "Mafia #: ****" already indicates that it is a "Game Theme."
Moreover, there are no other themes. Only "Game Themes." Discussions and the "workshop" are in the "important topics."
Surely, someone won't understand that this is a game theme if the corresponding indication is missing?
This is completely impossible. It's like if a Sith Lord was the Director of the Jedi Academy or Cardinal Richelieu headed a school for musketeers.
The Kalashnikov assault rifle. Although in the past, there were merchants called "Kalashniki" in Russia; perhaps in those days, they were armed with such rifles (from the word "auto-mat" - an endless stream of extremely rude and obscene expressions, putting anyone within hearing range into a stupor and neutralizing them).
Mad Ivan – a nod to Red Alert 2 )))
It's not a good idea to introduce two Mafia at once; the town can't always handle even one, plus there are a lot of different roles that will start to overlap and confuse things – it might give the town a Batman or, at worst, give everyone a bulletproof vest?))
In general, in the 3rd Mafia, there seemed to be about the same number of roles. And there were many more kills per night. So, in a way, the workload in terms of analyzing roles has been reduced, but there are more ambiguous situations.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!