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Post-match analysis.

#40
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Avern

And here's another unpleasant addition:
if a block consists of several units, meaning there are several units on the path, or a transition through an elevator or teleport. And if one of the guard units is level 2, then there is a very high probability (>75%) that the number of them in the unit will be higher than the formula suggests. Instead of 45 +-8, there will be 70-80+.
For single guards, the formula is valid.

Criticize, please. :smile11:

I'll criticize, as requested.
According to the formula, archers should be 40-56, but I've never seen them be 20-49 in the game; it's always 50-99, effectively turning out to be something like 75-85. I haven't noticed any dependence on the type of path and the number of guards on it. In a very recent game, on a path through rough terrain with a respawn point for the opponent, there were 83 of them guarding my secondary objective; there were no other guards there.
The reason for this number still needs to be found.

Otherwise, it's very interesting and may even be applicable to quite experienced players, for example, to determine the size of the total guard force for several objects.

Added after 14 minutes
I couldn't edit the previous post, so I'll have to apologize. I didn't notice that it's not about the Value of the monsters, but about their price. For archers, the formula would then be 52-68. However, this also doesn't match my personal experience.