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And another question: according to the scenario, the hero encounters another hero (neutral), and the latter offers to join him. If the main hero doesn't agree, a battle begins, but if he agrees...: the red player is transferred to the player - and then, for some reason, a battle still starts. Moreover, you control both your hero and the newly joined one.
Since the event, as I understand it, is triggered upon detection, it executes at the moment the heroes come close. If they are hostile, a battle should occur. Whatever is done in the scripts, the game doesn't care anymore; it will still lose the battle. It's better to set up a local event and display the offer to join on it.