Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
If they allow it, take Winghael, level up his leadership, luck, attack, and light. You don't need to take defense. And during battle, just have everyone run forward and win with a crushing victory.
When you open the skill wheel, you can see that the chance of light appearing is extremely low (2%)... IMHO, in this case, it's easier to take mass haste in the "Attack" branch... leadership... mmm... I would take logistics (I really like the fast mind + mass haste... and besides that, you level up faster on mobs and have better maneuverability on the map). I think, for the light elves against the undead: Attack (in Winghael's case)... luck, logistics, then alternative: defense, education, leadership, chaos/light... there's not much else to choose from.
Please tell me how to play as a Wood Elf against a Necromancer (resurrector) and which hero is better to take?
P.S.: Dear SERAFIM, you should specify the map size (name) and the approximate levels of the players during the battle, as this is an important factor in choosing abilities and the main hero (if Winghael is prohibited).