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#38
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Dirty_Player
Kostya, get rid of this noobishness, what the hell do you mean "auto"? For me, for example, losing to neutrals and then fighting for victory is a disgrace!
Giving up on re113 is indeed a wise thought, but just giving it up, not replacing it with auto!
In the context that I proposed, auto won't be "humanitarian aid" for noobs and losers—it will simply be a substitute for a restart, and a clearly diminished substitute at that, because during restarts many strive to fish for something sweet, but with an auto instead of a 2nd restart, that trick no longer works:). Well, in what cases would it be acceptable? Not necessarily even after a wipe (if in the format I'm proposing): for example, you took the long road and at 115-117 you hit some nasty ranged block with a heavily damaged army, whereas a day before you could have turned toward another secondary—so why not take an auto here? I would boldly take it under my rules; tempo in the 1st week is an extremely important thing...

Auto will simply continue to be given as it has been—and since they are currently unregulated, it's a legal right of the players. Some take 2, some 3, and some even up to 5 per game:D . I want to end these unlimited indulgences forever by setting strict limits on them in the rules. One auto for each person and only during the 1st week or before meeting the other player's heroes. Why is this bad—I can't understand?:confused:

P.S. Believe me, I don't like autos myself, and perhaps even more than you do, Kostyan;) . Just read my posts in the thread. But it's one thing to have an auto in a 3-4 cons on the 2nd or in the Dragon Utopia on the 3rd, and something completely different—auto as a replacement for a restart:cool: .
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:

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