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General discussion about Heroes of Might and Magic II.
Thank you, but I would prefer a simpler approach, like a regular hero without logistics moving a normal army X turns, and the maximum possible turn for the most logistical hero being, say, 2X turns (I used the number 2 as an example), just to have a reference point and avoid wasting time trying to increase the movement range further. I don't want to change anything in the program.