Skip to content

Tactics for playing against Wizards.

User Avatar
#46
Auto-translated
ValgallaWolf
I've been playing online for three years, and for three years I've been trying to implement this tactic – it's definitely good. And it's even better against the new "Dancers"… But they don't give you that aura, and that's it. And also… can you imagine naked Archmages? They are always heavily armored. And you come rushing in happily to the enemy's side (maybe after taking out some towers or Djinns) and get kicked or shot by Titans, so it's better to run a couple of cells first, depending on the situation, and then move forward with archer support.
The tactic is good, and if you add light magic with teleportation… then you can teleport Ancient Ents to the Golems so they don't run away. The only problem is that the mage might do the same… and to our archers (

Added 2 minutes ago
Sereo
And here, I'm playing with my brother, and I wiped out 3 armies with 1 Elven army: 1 mage army, 2 Dark Elf army, and 3, but there were 6 Hydras in the Dark Elf army. IMO, Ents, Dragons, Archers, and Druids.
It seems your brother isn't that experienced playing as Dark Elves and Mages, because that's how many mage guilds there are:eek: You can try to learn all the Chaos spells here.

Added 10 minutes ago
Gunslinger
It would also be good to take out the Rakshasa faster, because then they will create such a "meat grinder" with their "attack" that they will be hard to deal with. You also shouldn't forget about the mages, because they can seriously damage the archers and druids with a fireball. There are also Djinns and "stools" that can block the archers. So the question is still who to take out first.
I think it's better to take out the Djinns first. IMO, their damage + mini-artifacts for attack + initiative + luck… then the "Dancers" and maybe Unicorns will suffer:(

За кланы! За кровь!