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Rules for organizing, conducting, and participating in online Heroes of Might and Magic III tournaments.

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#4
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Oh, Pete, you really went all out. You put in a lot of work, but I think you could have simplified a few points...
1. Game sessions: I try to play as quickly and efficiently as possible to avoid stressing the organizers...
2. Time of day: You can play around the clock, but it comes down to common sense (I prefer to play during the day)...
3. Organizer can refuse: by providing a valid argument (referring to the mistakes of previous tournaments, etc., made by the player)...
4. Game time per match: determined by such criteria as personal workload. I have a minimum and maximum time that I can dedicate to playing (but a week should be enough)...
5. Match fixing: it's better to agree with your opponent in advance and choose a convenient time than to drag things out later...

Sincerely, SEM_56!!!
Ушел с героев, пока пряники)