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Qwerty;26608
Okay, let's figure it out.
First, let's agree on what kind of increase will be considered: the base increase, with buildings taken into account, or something else.
Where did the figure of 45 skeletons per week come from for a delayed Castle? Did you make it up? And where did the figure of 42 halberdiers per week come from for a built Castle?
The number of skeletons increases by 24 per week, and the number of halberdiers by 28!
Joker, are we going to continue the discussion?
Of course, we will!!!
Why did you immediately assume I made it up? Everything is very fair. The increase is in the Castle (possibly with the Grail) and taking into account special buildings! Even if we don't take the Grail into account, the numbers will still be the same! (or almost the same).
And as for the fact that I add up the parameters, IMHO, if you have just found out that I used this method to identify strong units, then I congratulate you.;) And once again, IMHO, this method has the right to exist! After all, everyone gets the same numbers (I don't change the principle from level to level!)...


Added after 4 minutes
celt;26607
Aha! You can simply add up the parameters, which can lead to the example that a level 2 unit will be weaker than a level 1 unit!
Interesting, interesting, now give me such an example. I'll tell you more, there are none! The maximum number of parameters for the first level is 29 (halberdiers), the minimum number of parameters for the second level is for archers (32).!
I didn't come up with this top list out of nowhere, and I know how to work with parameters!
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