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1. It's also good to level up mages if you get the chance, focusing on defense, logistics (Golem March), and leadership (Machine Devotion).
2. Battle Mages don't deal damage to their adjacent units, which means you can safely protect them and manually control their attacks (which is more effective than casting spells, especially with a large army).
3. Mages are indeed a strong faction. Miniatures can work wonders. For example, a miniature that boosts initiative allows mages to eliminate the enemy's archers before the first turn, fly forward with Djinns and attack someone, and then have Rakshasas (new units) run up and attack multiple targets, focusing on those that were just hit by the Djinns.