Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Don't say that; in the 5th installment, a new system was introduced: initiative, unit movement ranges were added, and each faction received specializations. I think the developers were simply afraid to add too many new features to the 5th installment after many players didn't like the 4th installment and its innovations, so they decided to bring back the beloved 3rd installment with minor changes. But I think the 4th installment turned out pretty well; yes, there are some flaws, but the fact that it introduced many new things is a good thing. I think the 6th installment should also add something new, but not go overboard, so as not to deviate too much from the beloved Heroes system.