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Heroes 6 - Discussion

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#365
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@ Tuzo-puzo
I'm afraid you didn't understand what Glom was talking about. Heroes of Might and Magic 5 is a great project, but the "old-timers" are trying not to notice it. They miss Void, and the old castle compositions. Many of them don't like the fact that the game has strayed too far from the familiar setting and other aspects. Some dream of hexes and turn-based combat. Most of them have found a new home in King's Bounty. Some are bothered by the 3D graphics. There are many reasons. For example, my brother can't handle the skill wheel and the new castle upgrade system. He prefers the old one. And I'm glad that the old setting has been abandoned. Personally, I think Ashan is better than Void. Most of the "old-timers" look at me askance. How? I just didn't like it. I simply don't like when fantasy is mixed with sci-fi. I hoped that Heroes would avoid this, and that 3DO would smooth out this moment, but the fact that there could have been a Forge in Heroes... There were also huge problems with the castle compositions. In Heroes, I always didn't like that the castle compositions were a mishmash. Dwarves with elves - where have you seen that? - In Heroes. Centaurs in the forests - where have you seen that? - In Heroes... In the fourth game, all this was fixed. Dwarves were sent to the mages, centaurs to the barbarians... But 3DO messed up again with its Death expansion.
Nival and Ubisoft are great. They made, in my opinion, the right decision. To create a new universe, carefully considering the place of each race in the game. And for that, thank you. Why is this decision correct in my opinion? Because 3DO led Void into a dead end, and it was not clear how to develop the setting further. Jon van Caneghem himself refused to participate in the development of Heroes 5, although Ubisoft offered him. However, he didn't participate much in the development of the fourth game either, leaving the game entirely in the hands of 3DO. And that was a mistake.
The fifth game gave Heroes a new life. Heroes played with new colors. And for that, thank you. Many fans don't like the plot of the fifth Heroes. And that's a mistake. The main problem with the Russian version is the localization. It's sad, but it's true. In a way, I was lucky. Heroes 5 was released in our city immediately in version 1.2. I wanted to play it. So I bought the buggy 1.0 version. If I hadn't bought it, I would have had to wait a long time for the licensed version to appear. This was a pirated localization of Heroes 5. The localization surprised me. Perhaps those who made it really liked Heroes, as the translation was good, while in the licensed version that I bought later...

The only thing Ubisoft really messed up was the third add-on. As I understand it, Ubisoft was afraid that Heroes would look pale. After all, there were new technologies (at least DX10). Therefore, work on it was curtailed, and its plot, in my opinion, was transferred to the sixth game. Some storylines remained unfinished: the Nagas and the campaign of Rai'lag. It was the third add-on, not the second, that should have put all the dots on the i's, but...
Here is some information to think about - http://www.psatkha.narod.ru/NCF_Other/test_30.rar
Psatkha found some content from the third add-on: a Naga model, a lizard, a swamp troll (probably), a Beastmaster, a military outpost, a "samurai" and its upgrades. This could have been implemented in the fifth game, but..