Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
In the fourth installment, hit-and-run tactics aren't very effective. There, a hero can single-handedly defeat an army without needing his own. There was a fun mechanic: you could escape by casting a city portal on the battlefield, and you wouldn't lose your army. And fallen heroes would end up in the prison of the nearest city belonging to the victor. The "fallen" hero could be freed from prison by capturing the city.
@ 5p74 If heroes behave on the battlefield as they did in the fourth game, it won't bother me personally, but IMO, many won't like it. To be honest, the fourth game offered more opportunities for mapmakers to create good story-driven maps.