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Heroes 6 - Discussion

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#361
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In the fourth installment, hit-and-run tactics aren't very effective. There, a hero can single-handedly defeat an army without needing his own. There was a fun mechanic: you could escape by casting a city portal on the battlefield, and you wouldn't lose your army. And fallen heroes would end up in the prison of the nearest city belonging to the victor. The "fallen" hero could be freed from prison by capturing the city.

@ 5p74
If heroes behave on the battlefield as they did in the fourth game, it won't bother me personally, but IMO, many won't like it. To be honest, the fourth game offered more opportunities for mapmakers to create good story-driven maps.