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Or, implement the ability to upgrade taverns. The higher the tavern's level, the higher the level of hero you can purchase, but not exceeding, say, level 10. And I think that if you kill a hero, that hero shouldn't reappear in the tavern for at least a month. And the higher the hero's level, the longer they should remain unavailable. In Heroes 2 and 3, it often happens that you kill a powerful hero, and they're back in the tavern a week later. Also, I think the number of heroes that can be purchased per day should be limited. Sometimes, when playing with the computer as an ally, it creates a bunch of heroes in the early game, divides its army, and sends them off in different directions, neglecting the capital. And after a couple of days, its heroes have explored everything and are just sitting around doing nothing. What's the point of having so many heroes if they're just wasting money? And in Heroes 5, they introduced this stupid mechanic where, when you attack a computer opponent that's slightly weaker than you, it immediately runs away. Why? Just fight a little, let me deplete its army a bit. No, it attacks a couple of times and then immediately flees, and this happens very often. I don't know, they made the computer opponents in Heroes 5 incredibly dumb. Or, sometimes, two computer opponents are fighting each other, their armies are roughly equal, but for some reason, the slightly stronger one always wins and always (or almost always) without any losses. This is probably because the weaker computer opponent immediately runs away, just like in a battle against me. There are so many flaws that don't benefit the game; I hope there won't be any of these in Heroes 6.
I have a question: who is in favor of bosses being able to fight, just like in Heroes 4?