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I really don't understand this logic: "winning by letting your opponent lose isn't a real win," but winning by letting your opponent lose and then using auto-attack on him is okay? :D In my opinion, it would be logical to say that it's the other way around, IMHO. I understand that often people play more for fun than for rating, but you shouldn't confuse the two. It's one thing to fight against a combined army of your opponent, which he split up to harass or clear a respawn point, and you just happened to catch him (that shouldn't count, of course). But it's completely different to win because your opponent underestimated the neutral creatures (and then this "noble player" will even post the victory :D and somehow climb in the ranking :confused:). I guess it's not my problem that my opponent attacked something he shouldn't have and lost. In the worst case, if my conscience wakes up :), and the situation is really hopeless for the person, I can finish the game without it counting or start a new one, but I won't post this one (it has happened before - I think that's much more correct). I think I've said everything.
A bit rambling... but of course, I respect your opinion. However, I don't agree with everything. My opinion is that a victory should be earned through gameplay, meaning that at least one final battle should take place. Otherwise, it's not a real victory. And rating is nothing; the game is everything. IMHO.