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Dubrovin Pavel (Red, Castle, Valiska, Valiska) def. Kluka (Blue, Rampart, Kirr, Kirr), 2sm4d(3), 1.3.7.
In the first week, out of 4 guards on the neighboring Respawn point, he chose the Advanced Fire Mages (there were 50 Golems, 50 Advanced Fire Mages, and 50 Ice Golems). He took a secondary Rampart, a secondary Bowmen and Spearman, and horses in the Citadel.
In the second week, he took the Boots and Gloves, pushed to 100 Golems for Pandor for 5000 experience and the Dungeon.
In the third week, he took the Cons-Minimal and the Hive with 6 Vivs. There was nowhere to go except into the Underground on his own Respawn point through rough terrain; he couldn't reach the Dungeon by one square (because he was distracted by a well to replenish Mana). On the next turn, Kirr is defeated in this Dungeon and attacks. Both have Mass Slow. Pasha's trump card is in the Ice Bolt spell. My trump card is in 96 Archers. I managed to force Kirr to retreat, leaving me with 80 Spearman and 50 Archers. On the next turn, I bring in a group of Monks and Griffons from the Castle, scout the area a bit, but return to the Dungeon to replenish Mana. Here, Kirr appears with 11 Dryads and two groups of Centaurs. Now I attack without the Archers and Monks, so as not to waste them unnecessarily under magic attacks. Pasha retreats, then I attack the Main Castle, where 3 Minotaurs and 3 Vivs are stationed together with Kirr.
Thanks to Pasha for the game!