1. Why is the maximum MP for Beastmasters and Witches equal to 1700 (which corresponds to SCS = 6)?
I believe it should be 1560 (Gnolls - 4).
2. Vistan - current: 1560 1560, should be: 1630 1630 (specializes in Lizardmen)
3. Verdish - current: 1700 1700, should be: 1560 1560
4. Boragus - current: 1630 1630, should be: 1560 1630 (Orc unit possible)
5. Kilgor - current: 1630 1630, should be: 1560 1630 (Orc unit possible)
6. Adrien - current: 1630 1630, should be: 1560 1560
7. It would be good to change the names of some creatures (such as LightCrossbowman or PrimitiveLizardman).
1.10. Probability of spell drops in the city's magic guild (a separate calculation is performed for each slot in the guild of mages), %
1. The sorting does not affect the columns with percentages, which leads to amusing results: for example, after sorting the spell level in ascending order, the probability of Haste dropping in Inferno becomes zero, etc.
2. The given figures were most likely taken from the game's resources and do not provide an idea of the probability of a specific spell dropping in the guild, i.e., they do not help answer, for example, the question: what is the probability that Haste will actually appear? Respected Ecoris (from the hero community) calculated the real probabilities of spells appearing in the guild, and he deserves respect for that. I checked it yesterday, just in case - everything is OK. The image is in the archive.
5.12. Berserk. Nuances of attack and defense
It can be added that flying units under Berserk:
a) do not see obstacles, which causes them to skip turns when they actually cannot land;
b) do not calculate distances on the battlefield in a completely normal way.