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Round table

#710
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Javdet
What was that, Watson? Twice in a row, the map generator produced something like this:
In the first map, both the Liches and Unicorns are guarding the passage; in the second, it's completely unclear what's guarding the passage.
1. It's hard to say for sure because the view isn't clear enough, but it looks like the Unicorns are positioned too far to the left. Based on the structure, they should be positioned further to the right and higher up, meaning Valya is currently already on the opponent's starting area. If you look at the entire map and count the exits from each player's starting area, you can probably say more precisely. In general, guarding the passage between zones with the same type of terrain, especially when positioned at an intersection, often creates problems with orientation.
2. This isn't such a rare bug. It seems the road from the teleport behind the snipers should lead to the Blue Castle, but the generator drew it to the Red Castle and placed the guarding unit on it. Sometimes it happens in other ways, for example, the only road from the castle leads to the guarding unit, but upon inspecting the starting area, you discover another road connecting two secondary areas and passing through the starting area in transit, i.e., without entering the starting castle.

Added 10 minutes later
Correction to my point 1.
The Unicorns should be positioned further to the right and lower, then:
- Red has 4 connections: to the opponent through the guarding unit, to the Conflux through the Ice Elementals along the road (they don't let the awkwardly positioned unique units pass), to the Rampart along the road, and to the Inferno across the wilderness;
- Blue also has 4 connections: to the opponent, to the Inferno, to the Swamp, and to the Conflux across the wilderness on the left side of the map through the Ogres and Lizards.

P.S. I'm mixing up left and right today, I've corrected it in two places.

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