1. How can I change (and is it even possible) the type of Grail or at least its bonuses (so that in Inferno, for example, all spells are learned, or in the Tower, +20 attack is given to the defender)?
2. How can I change a hero's specialization?
3. How are skill changes implemented in WoG? Can I, for example, make diplomacy bring in thieves instead of scouting?
4. I found that WoG has a function for deploying a catapult onto the battlefield, but I don't understand WHICH EXACT function is responsible for this (I want to deploy a catapult without buffing the rest)?
5. Can I make it so that the tent always casts resurrection when the mod is enabled (by default, it cannot be cast if all creatures in the party are at full health)?
6. Can I make it so that a certain type of castle is completely replaced when creating a random map (like replacing neutral castles, but also replacing starting castles)?
And finally, 7. How do I write my own script from scratch? I know how to edit existing scripts, but I want my script to have its own separate checkbox in the WoG menu and a description of what it enables...
P.S. Thank you in advance!