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Discussion about Heroes I.

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#171
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AlexSpl
As our tests have shown, in some cases, a 100% repetition of the battle is possible after fleeing. A striking example is the task from Fireball. In these cases, the first battle of any session can be anything, but starting with the second, the battle map repeats again and again and does not depend on the session number!

So, your Hero left the battlefield, and you reloaded. What are the conditions for the battle to repeat 100% after loading?

It turns out that it is both simple and strange at the same time:

If the enemy hero gains one or more experience levels in the battle from which your hero fled, then all battles, starting with the second, will become constantly repeating battles (CRB, VDV_forever).

So, in the task we are considering, Agar has level 8 (10000 xp). If he does not manage to kill 1000 xp to advance to level 9, then there will be no CRB! If he still gets his level 9, then the CRB will be 100%! Moreover, the type of CRB depends on how many levels the enemy hero gains in the battle.

Therefore, any battle with a hero can be divided into several parts:
1) the enemy hero did not kill enough creatures to advance to the next level;
there will be no CRB.

2) the enemy hero killed enough creatures to advance to the next level;
the CRB will be 100%.

3) the enemy hero killed enough creatures to jump up several levels at once;
the CRB will be 100%, although its type will depend on the number of levels gained.

In a battle with neutrals, obviously, there can be no talk of a CRB.

That's the deal.

Today, there was a little time, and I also tested it. Moreover, I created a map on which there were 3 artifacts that increased morale and 3 artifacts that increased luck.
I decided to first check the battle when attacking a castle.
I took all 6 artifacts, morale and luck appeared in a random order, and both for the computer and for me, all 10 times in one session (CRB was not recorded even once)!:(
Then, I repeated it with 4 artifacts and with 3, the result was also not very optimistic.:(
I sat there thinking, why and how this happens, where to look for the roots of the CRB!?
In the end, I built all the buildings for the computer, it didn't help either, I didn't have enough nerves for more today…:smile35:
Where is the pattern???
And then our AlexSPl, it turns out, has already figured everything out! But how? Did they come to these conclusions analytically and confirm them in practice?
Mega respect!:smile13:

P.S. Level 8 (9000 xp), level 9 (11000 xp) respectively 2000 xp.;)
P.S.S. And with neutrals (or with a computer hero), in a battle where a hero controlled by a person jumps to a level, have you tested for CRB? That is, can it be argued that the CRB does not depend on the level gained by the hero controlled by the player during the battle!?

If this is the case, then it's just awful... the computer is cheating again! Why did the developers do this, embedding an illogical algorithm? That is, the computer must level up, killing our monsters, so that there is a CRB!

Sincerely, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13: