2VDV_forever: The number 1000 is taken from the executable file. At the beginning of the battle, the game generates a number from 1 to 1000, which is used as a "seed." Thus, the number of possible battle outcomes is limited to one thousand. But, I suspect that 1000 is just an upper limit, and in reality, the number of possible battle outcomes is much smaller(?).
I will try to get to know the pseudo-random number generation algorithm in this game better. Maybe I will find cases where a player, without any additional tools, can predict the outcome of morale and luck based on the damage dealt.
When I was talking about the morale of spearmen, I meant the following:
Fireball provided a description of the probability. Of course, it was easy to repeat it because of the interesting property that the number R remains fixed if you run away with a specific unit. But what about descriptions where the player's victory involves repeating the battle outcome? What is the probability that the organizer will repeat this battle?
Indeed, if victory is achieved through a specific battle outcome, it will be problematic to repeat it! I agree!
But, the probability that it will be achieved by a player (such an important victory) on the very first attempt of the session is virtually impossible, unless that player deliberately uses this obviously cheating (as it has become clear) 1 attempt in each session.
Again, it is possible to introduce a rule in the tournament regulations that strictly limits the use of such a tactic when playing in offline tournaments!
We need to think about this...
Do you even understand what we have done today (although we started working on this problem not today)? A discovery!!! Many thanks, dear AlexSpl! :smile20:
Sincerely, VDV_forever