Thus, it is indeed possible to identify a battle map by the damage dealt by two or three (sometimes, of course, more may be required) pre-determined monsters (e.g., an archer tower). For example, if an archer deals 90 HP of damage, and the damage of a pair of gargoyle-griffons is 30-21 HP, then with a high degree of probability (possibly even 100% probability), we can assert that we are dealing with a "perfect peasant bonus" (PPB) and that luck will favor the peasants. Also, based on just a couple of damage values, it is possible to predict the magnitude of all other damage values in the current battle.
Exactly!:smile03:
Unfortunately, the probability of a PPB will decrease significantly if you don't move the cavalry while retreating.
However, I believe that if you consistently retreat with a different monster in every battle, say with swordsmen on the second turn, while performing absolutely the same actions, the repeatability should also be 100%:)! It should be checked!:smile03:
Although the chronology of events will be different, the PPB will be 100% starting from the second attempt! Super!
Sincerely, VDV_forever