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Therefore, it is indeed possible to identify a battle map by looking at the damage dealt by two or three (sometimes, of course, more) pre-determined monsters (such as an archer tower). For example, if an archer deals 90 hp of damage, and the damage of a pair of gargoyle-griffons is 30-21 hp, then with a high degree of probability (possibly even 100%), it can be asserted that this is a peasant-peasant-berserker (PPB) map, and luck favors the peasants. Also, based on just a couple of damage values, it is possible to predict the magnitude of all other damage values in the current battle.
Unfortunately, the probability of a PPB map will decrease significantly if the cavalry is not allowed to move while attacking.