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Discussion about Heroes I.

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#154
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2VDV_forever: I'll try to anticipate the results of your tests:
1) The first battle of a session can be anything (any damage, any morale and luck for anyone);
2) In all other battles, the damage will be fixed (the same from battle to battle), and luck will only come to the peasants at the end of the first round.

I suspect that both you and I are testing in roughly the same way: we look to see who will get luck/morale (in particular, we expect luck for the peasants), and then, at the beginning of the second round, we run away and reload. By doing this, we will constantly catch the peasants getting luck, starting from the second battle of any session! The game really does record(!) R after running away!

For the sake of a clean experiment, I recommend starting a new session each time, or at least not running away while the cavalry is moving. Then the probability of the peasants getting luck should decrease sharply. And with the current approach, it will be 100%, starting from the second battle of any session.

I also found the upper limit of the number of possible battle maps with fixed player actions - 1000.