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"Fathers and Sons"

#80
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Let's start with the restarts... I was once again convinced of the truth in the saying "a bird in the hand is worth two in the bush." The 5th map wasn't the best, but I decided to restart when I had a good setup.
On 1.2.5, I captured the main opponent's Castle.
On 1.2.7, I captured another one of his Castles.
Of course, I could have won through trickery. But such a victory in a training game isn't worth much, I think. I decided to wait a few more days because with a 4 to 1 Castle advantage, the odds were clearly in my favor – primarily in terms of resources and army. But I didn't want to drag it out; first, I sent a scout to check the strength and parameters of the army, and then I attacked the main Castle – I needed to finish quickly, and I didn't want to postpone it until the next day.
And in the final battle, the Lucarion repeatedly blocked Magic Bolt three times in a row (they were standing next to each other; calculate the chance of blocking three spells in a row – it's practically zero), which really threw me off.
As for the game itself: I paid attention, firstly, to the prioritization – where the main hero goes and why, and secondly, to the ramp-up. It's really necessary.
However, I periodically watched the opponent, and now I can conclude what a normal "pace" of the game is.
Thank you for the game.